I’ll admit I thought myself a bit skeptical, as Hard Mode didn’t propose much of a challenge – enemies hit for double damage, but that’s not much of a concern once parrying becomes second nature as enemies only attack one at a time. Obviously, the game’s precision and responsive controls seem designed for this kind of thing now, we can watch the default game style taken to its breaking point. It doesn’t matter how much you upgrade your weapons, or how much stuff you accumulate, or how good you thought you could parry attacks – you will find yourself humbled at the utterly insane onslaught of Metal Gear Rising: Revengeance’s Very Hard. If you thought you were an ultra-cool cyborg ninja who could cut through anything, even a person’s soul, prepare for a giant wake-up call. However, Very Hard completely changes how you need to play the game. It’s incredibly intuitive the first time you complete the game, and you’ll get a good feel for the insanity and the pacing of the combat. Even with the wildly swinging camera (as I mentioned in my review of both the game and the DLC), there’s something incredibly satisfying about the game itself, whether the parrying mechanic or the inherent usefulness of each tool and weapon or the game’s ability to tell you what enemy attack happens next – without big text boxes appearing on screen, anyway. You might imagine that just playing Normal might give you your fix, but not for me. ![]() I suppose this became clear to me as I’m playing Metal Gear Rising: Revengeance on Very Hard mode. The ability to improvise and play around with various mechanics to dominate the field enhances that effect. Like Sherlock Holmes’ process of deduction, identifying a problem while in the middle of a tense situation, then solving said problem, makes each and every experience memorable and challenging. It cannot be true, in fact! Difficulty and challenge within the context of a video game provide a unique source of engagement and constant learning that one doesn’t get from other mediums. Pero una vez que lo consigues, te das cuenta de lo espectacular que es en su jugabilidad.You know how most people seem to think that narrative experience remain the only truly “engaging” form of the video game? Those of us playing video games before their transformation into interactive film know that this isn’t true. No es perfecto, es dificil comprenderlo y aprender a jugarlo. He muerto más por fallos de mi habilidad que por la cámara. Este error me ha hecho morir varias veces, pero por suerte no es tan recurrente. La cámara de mierda aveces se va para donde quiere y otras tantas no mueve cuando se lo indica con el movimiento de cámara. Estamos ante un gran juego con 1 SOLO FALLO IRREFUTABLE. ![]() Una vez comprendas el por que de todo, te darás cuenta de todo lo que hacias mal (como me pasó a mi, que incluso a inicio en steam le puse "no recomendado" y ahora hace poco modifiqué mi comentario y puse "Recomendado"). ![]() Primero te parecerá una jugabilidad patética y estúpida, exagerada. Este juego es dificil de comprender y de jugar, por lo que solo y únicamente una vez que logras comprenderlo (a mi me tomó 6 horas) recién ahí comienzas a aprender a jugar y a mejorar. A medida vas jugando te das cuenta de que muchos fallos estaban apropósito, NO ESTAMOS HABLANDO DE UN JUEGO FÁCIL. Al inicio el juego parece cliché, parece mal hecho, parece absurdo, parece tener muchos fallos de todo tipo. Al inicio el juego parece cliché, parece mal hecho, parece absurdo, Ahora que me he pasado todo el juego, tengo que explicar un par de cosas. ![]() Ahora que me he pasado todo el juego, tengo que explicar un par de cosas.
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